projects

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    SelfCity:
    SelfCity is a serious game for adolescents in the age of 13-15 with a social skills disability to practice social skills. The pupils are often emotionally impaired as the result of ADHD, PDD, NOS or neglect. In the game the pupils are accompanied by a buddy (deamon). This deamon functions as an advisor to the pupils in difficult and stressfull situations.

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    Next to all the research we try to do in various fields concerning clean energy and the likes, I figured it is also important to do something else... As long as it conrtibutes to the gathered knowledge here.

    This project is not about anything you need, or something that solves worldwide issues. But it will learn you a lot about handeling materials, and machines.

     

  • Mantis machine

    Source: Mantis MachineThe Mantis 9.1 design is a radical departure from version 8 and
    earlier. Most notably, the part count has been almost halved! The
    current design has 13 parts, all of which can be made with a handsaw and
    a drill press. Also, I've traded away my alignment free
    exactly-constrained design for extra stiffness. Several unsuccessful
    attempts to eradicate the last of the slop in the Z axis on version 8
    lead me back to the world of over-constrained parallel rods. My previous

  • HONF Fablab Logo

    Our goal is to build a Fablab in Indonesia in cooperation with a local media&art laboratory (HONF) to empower local users to make products for their local needs. The Fablab will provide cutting-edge tools & a technology workshop allowing local users to create and manufacture, among many other potential products: prostheses and transportation vehicles for physically challenged people furniture …to sell abroad to increase local income

  • Fablab op VMBO

    Het Regionaal Techno Centrum Amsterdam (RTCA) was op zoek naar een middel om de interesse van VMBO leerlingen in techniek/ICT onderwijs te vergroten. Na een succesvolle samenwerking in het schooljaar 2007/2008 hebben ze Fablab Amsterdam gevraagd een programma op te zetten met praktische workshops.

    Keuze voor Fablab

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    This course provides a hands-on introduction to the resources for designing and fabricating smart systems, including CAD/CAM/CAE; NC machining, 3-D printing, injection molding, laser cutting; PCB layout and fabrication; sensors and actuators; analog instrumentation; embedded digital processing; wired and wireless communications. This course also puts emphasis on learning how to use the tools as well as understand how they work.

  • GloveBox
    The VASTAL Virginarium is a six person Glove Box artistically designed by Adam Zaretsky and Mason Juday. The glove box is being made using the WAAG Society¹s FabLab laser cutting and rapid prototyping machinery. It is designed to provide a sterile field for Bioart Laboratories. But it is also designed for public performances, which revolve around cultural interpretive issues of purity, sterility and cleanliness.
  • RepRap 1.0 Darwin

    The RepRap is a do-it-yourself 3D printer, capable of reproducing (most) of it's own parts. The name RepRap is deducted from Replicating Rapid Prototyper, designed by Adrian Bowyer, professor at Bath University, England. Instructions and all necessary data are available completely free of charge to anyone who wants to build a personal 3D printer.

  • plastic bender, bending machine

    Plastic Bender project:
    by Tomas Diez & Alex Schaub
    A collaboration between fablab BCN and Amsterdam

    Abstract:
    We want to create  a (intelligent) plastic bender that can be reproduced in a fablab with the standard inventory of machines.

    Requirments:
    - automatic bending proces
    - possibility for bending by hand
    - programmable presets for different materials and thickness
    - precision < 1mm (0.0393")
    - bending lenth = 1.22m (48,03")
    - bending angle = < 300 degree
    - thickness = < 12mm (0.472")

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    Mooimuis in the creation of a toddler adapted device for interaction with computer software.
    The idea is to create an intelligent toy that will react to the input given by the child through movement, touch and sound. The reaction would be transmitted to a software specially designed for this device that would give input back to the child.
    The goal in this dynamic is to create interactions that help develop the important points a child needs to develop in this age, and to adapt these interactions to their very fast pace of growth.